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FABIO
MARCHIONNI

Composer & Sound Designer for Videogames

Music, sound design and audio editing for videogames, film and digital media

Selected works - a curated playlist of my music

WORKS

Logo of LIFTED, a videogame by AdventureWorks

Music Composer

Contributing Sound Designer

Audio Editor

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Music Production Software

Cubase and Nuendo have been my DAWs of choice for the past 20 years.

Some of my sample libraries and instruments


Spitfire Symphonic Orchestra Pro

Spitfire BBC Symphony Orchestra Pro

EastWest Hollywood Orchestra Platinum

Orchestral Tools Berlin Series

Orchestral Tools Ark 1-2

AudioBro LA Scoring Strings 3

Musio 1

Arturia V Collection

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Game FX and Music Authoring

I use Wwise to program both responsive in-game sound effects and interactive music to help a truly immersive experience for the player.

I am also using the Unity integration to implement project demos upon request, where it is possible to test parameters of a certain effect or music.

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Post-Production Tools

I often use iZotope's RX as a restoration suite if needed for my own foley, soundscapes or when doing on-location audio on films and commercials.

I use RX often for spectral noise reduction and to eliminate unwanted reverb. 

Ozone is also one of my production tools for those pesky frequencies to be tamed during quick masters.

CONTACT ME

Let's get in touch and have a chat! It can be about music, science fiction, roleplaying games, anime, Legos...

Via Lanza 25
61122 Pesaro
Italy

+39 345 328 0145

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SUPPORT ME

Who doesn't like a bit of love?

With a donation you are supporting me in the creation and update of TouchOSC templates for Cubase/Nuendo, in blog writing and making new music! Yay!
Thank you!

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