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FABIO
MARCHIONNI

Composer & Sound Designer for Videogames

Music, sound design and audio editing for videogames, film and digital media

WORKS

Logo of LIFTED, a videogame by AdventureWorks

Music Composer

Contributing Sound Designer

Audio Editor

Selected works - a curated playlist of my music

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Music Production Software

Cubase and Nuendo have been my DAWs of choice for the past 20 years.

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Some of my sample libraries and instruments


Spitfire Symphonic Orchestra Pro

Spitfire BBC Symphony Orchestra Pro

EastWest Hollywood Orchestra Platinum

Orchestral Tools Berlin Series

Orchestral Tools Ark 1-2

AudioBro LA Scoring Strings 3

Musio 1

Arturia V Collection

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Game FX and Music Authoring

I use Wwise to program both responsive in-game sound effects and interactive music to help a truly immersive experience for the player.

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I am also using the Unity integration to implement project demos upon request, where it is possible to test parameters of a certain effect or music.

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Post-Production Tools

I often use iZotope's RX as a restoration suite if needed for my own foley, soundscapes or when doing on-location audio on films and commercials.

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I use RX often for spectral noise reduction and to eliminate unwanted reverb. 

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Ozone is also one of my production tools for those pesky frequencies to be tamed during quick masters.

CONTACT ME

Let's get in touch and have a chat! It can be about music, science fiction, roleplaying games, anime, Legos...

Via Lanza 25
61122 Pesaro
Italy

+39 345 328 0145

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SUPPORT ME

Who doesn't like a bit of love?

With a donation you are supporting me in the creation and update of TouchOSC templates for Cubase/Nuendo, in blog writing and making new music! Yay!
Thank you!

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